Lesson 8
Contrived Experiences
- These are the edited copies of reality and our
used as substitutes for real things when it is not practical or possible to
bring or do the real thing in the classroom.
- Designed to stimulate real life situations.
MODEL
A reproduction of a real thing in a small scale or a large scale or exact size but made of synthetic materials. It is a substitute for a real thing which may or may not operational.
MOCK UP
An arrangement of a real device or associated devices, displayed in such ways that representation of reality is created. A special model where the parts of model are singled out, heightened and magnified in order to focus on that part or process under study.
Example : Planetarium
SPECIMEN
Any individual or item considered typically of a group, class or a whole.
OBJECT
May also include artifacts displayed in a museum
or objective displayed in exhibits or preserved insect specimens in science.
SIMULATION
A representation of a manageable real event in
which the learner is an active participant engage in learning a behavior or in
applying previously acquired skills or knowledge.
GAME
Games are used in any of these purposes:
1. To practice and / or to refine knowledge /
skills already acquired.
2. To identify gaps and weaknesses in knowledge or
skills.
3. To serve as a summation or review.
4. To develop new relationships among concepts and
principles.
Why do we make use of contrived experiences?
1. Overcome limitations of space and time.
2. To edit reality for us to be able to focus on
parts or process of a system that we intend to study.
3. To overcome difficulties of size.
4. To understand the inaccessible.
5. Help the learners understand abstraction.
Ten general purposes of simulations and games
1. To develop changes in attitudes.
2. To change specific behaviors.
3. To prepare participants for assuming new roles
in the future.
4. To help individuals understand their current
roles.
5. To increase the students’ ability to apply
principles.
6. To reduce complex problems or situations to
manageable elements.
7. To illustrate roles that may affect one’s life
but that one may never assume.
8. To motivate learners.
9. To develop analytical processes.
10. To sensitive individuals to another person’s
life role.
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